Tangible User Interaction Using Augmented Reality

Slay, H., Thomas, B.H. and Vernik, R.

    This paper describes a novel use of augmented reality for the visualisation of virtual objects as part of the move towards pervasive computing. It uses fiducial markers as switches to 'toggle' the displayed properties of the virtual objects. Using collision detection, fiducial markers are also used to track and select nodes within virtual objects. This research uses the ARToolkit Version 2.33 and acts as a component within the DSTO's InVision framework. ?
Cite as: Slay, H., Thomas, B.H. and Vernik, R. (2002). Tangible User Interaction Using Augmented Reality. In Proc. Third Australasian User Interface Conference (AUIC2002), Melbourne, Australia. CRPIT, 7. Grundy, J. and Calder, P., Eds. ACS. 13-20.
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