|
| | | |
User Evaluation of God-like Interaction Techniques
Stafford, A. and Piekarski, W.
God-like interaction is a metaphor for improved
communication of situational and navigational information
between outdoor users, equipped with mobile
augmented reality systems, and indoor users,
equipped with tabletop projector display systems.
This paper presents the results of a user evaluation
that explores user experience to a subset of the godlike
interaction metaphor. The tasks performed by
the participants were designed around known problems
in the AR community. The results of the evaluation
are intended to help define the boundaries in
which the god-like interaction metaphor is practical
for communication of navigational and situational information.
This paper reports the findings of the evaluation
as well as recommendations for further development
of the interaction metaphor. |
Cite as: Stafford, A. and Piekarski, W. (2008). User Evaluation of God-like Interaction Techniques. In Proc. Ninth Australasian User Interface Conference (AUIC 2008), Wollongong, NSW, Australia. CRPIT, 76. Plimmer, B. and Weber, G., Eds. ACS. 19-27. |
(from crpit.com)
(local if available)
|
|