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Line Drawing in Virtual Reality using a Game Pad

Gardner, H., Lifeng, D., Wang, Q. and Zhou, G.

    We describe a software interface for drawing in three dimensions using a game pad. The software runs in a walk-in, virtual-reality theatre and has been designed for walk-up usability for a science museum. Usability aspects of the interface are discussed including the mapping of the thumb-joystick controllers and movements of the cursor in three dimensions.
Cite as: Gardner, H., Lifeng, D., Wang, Q. and Zhou, G. (2006). Line Drawing in Virtual Reality using a Game Pad. In Proc. Seventh Australasian User Interface Conference (AUIC2006), Hobart, Australia. CRPIT, 50. Piekarski, W., Ed. ACS. 177-180.
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