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An Interface Test-Bed for 'Kansei' Filters Using the Touch Designer Visual Programming Environment

Berry, R., Naemura, M., Kobayashi, Y., Tada, M., Inoue, N., Pisan, Y. and Edmonds, E.

    In the context of a larger project dealing with kansei analysis of movement, we present a basic method for applying real-time filters to human motion capture data in order to modify the perceived emotional affect of the movement. By employing a commercial realtime 3D package, we have been able to quickly prototype some interfaces to an as yet non-existent system. Filters are represented as physical objects whose proximity to an animated dancing human figure determine how much they modify the movement.
Cite as: Berry, R., Naemura, M., Kobayashi, Y., Tada, M., Inoue, N., Pisan, Y. and Edmonds, E. (2006). An Interface Test-Bed for 'Kansei' Filters Using the Touch Designer Visual Programming Environment. In Proc. Seventh Australasian User Interface Conference (AUIC2006), Hobart, Australia. CRPIT, 50. Piekarski, W., Ed. ACS. 173-176.
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