Conferences in Research and Practice in Information Technology
  

Online Version - Last Updated - 20 Jan 2012

 

 
Home
 

 
Procedures and Resources for Authors

 
Information and Resources for Volume Editors
 

 
Orders and Subscriptions
 

 
Published Articles

 
Upcoming Volumes
 

 
Contact Us
 

 
Useful External Links
 

 
CRPIT Site Search
 
    

Rendering Multi-Perspective Images with Trilinear Projection

Vallance, S. and Calder, P.

    Non-linear projections of 3D graphical scenes can be used to compute reflections and refractions in curved surfaces, draw artistic images in the style of Escher or Picasso, and produce visualizations of complex data. Previously, most non-linear projections were rendered by ray tracing. This paper presents trilinear projection, a technique for rendering non-linear projections in a manner that achieves significant performance benefits by taking advantage of current rendering hardware and software. Trilinear projections are geometrically similar to Phong-shaded triangular patches, and like Phong patches they can be joined to represent more complicated shapes. The paper details how a single trilinear projection projects a scene point, how projections of scene triangles can be built up by considering the connectivity of projected points, and how multiple trilinear projections can be combined. Finally, it outlines a method for using trilinear projection to approximate reflections and refractions on curved surfaces.
Cite as: Vallance, S. and Calder, P. (2006). Rendering Multi-Perspective Images with Trilinear Projection. In Proc. Twenty-Ninth Australasian Computer Science Conference (ACSC 2006), Hobart, Australia. CRPIT, 48. Estivill-Castro, V. and Dobbie, G., Eds. ACS. 227-235.
pdf (from crpit.com) pdf (local if available) BibTeX EndNote GS
 

 

ACS Logo© Copyright Australian Computer Society Inc. 2001-2014.
Comments should be sent to the webmaster at crpit@scem.uws.edu.au.
This page last updated 16 Nov 2007