Conferences in Research and Practice in Information Technology
  

Online Version - Last Updated - 20 Jan 2012

 

 
Home
 

 
Procedures and Resources for Authors

 
Information and Resources for Volume Editors
 

 
Orders and Subscriptions
 

 
Published Articles

 
Upcoming Volumes
 

 
Contact Us
 

 
Useful External Links
 

 
CRPIT Site Search
 
    

The impact of playing commercial video games on learning in young children: An exploratory study

Fowler, A., Canossa, A. and Nesbitt, K.

    There has been an increasing interest in the debate on the value and relevance using video games for learning. Some of the interest stems from frustration with current educational methods. However, some of this interest also stems from the observations of large numbers of children that play video games. This paper finds that children can learn basic construction skills from playing a video game called World of Goo. The study also employed novel eyetracking technology to measure endogenous eye blinks and eye gaze fixations. Measures of both these indicators of cognitive processing further suggested that children in the study learned to play the two video games, World of Goo and Bad Piggies. Overall, the results of the study provide further support of the potential for children to learn by playing commercial video games.
Cite as: Fowler, A., Canossa, A. and Nesbitt, K. (2015). The impact of playing commercial video games on learning in young children: An exploratory study. In Proc. 11th Australasian Conference on Interactive Entertainment (IE 2015) Sydney, Australia. CRPIT, 167. Pisan, Y., Nesbitt, K. and Blackmore, K. Eds., ACS. 15-23
pdf (from crpit.com) pdf (local if available) BibTeX EndNote GS