In this paper we propose a taxonomy for crowd based interaction paradigms, and categorise the literature according to this taxonomy. The conventional definition of crowds needs to be reconsidered in the light of advances in communication technology such as smart phones and cloud based infrastructures. We have extended the definition to encompass virtual dispersed crowds by considering the core components of crowd based activities. We found that much of the existing work offers simplistic reactive control in exchange for economical, highly synchronous, cooperative activities. We argue that the same cooperative component and economy can be obtained with rich reflective control. By combining the cloud, smart phones, and tools, this gap can be exploited to create a new class of rich, thought provoking, economical, crowd computing.
|Cite as: Roughton, A., Downs, J., Plimmer, B., Warren, I. (2011). The Crowd in the Cloud: Moving Beyond Traditional Boundaries for Large Scale Experiences in the Cloud. In Proc. Australasian User Interface Conference (AUIC 2011) Perth, Australia. CRPIT, 117. Christof Lutteroth and Haifeng Shen Eds., ACS. 29-38 |
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