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Building Virtual Worlds with the Big-Bang Model

Churcher, N. and Creek, A.

    Visualisations implemented as virtual worlds can allow users to comprehend large graphs more effectively. Good 3D layout algorithms are an important element. Angle has been devel- oped as a platform for experimenting with 3D force-directed layout algorithms. The big-bang modification is proposed as a means of obtaining efficiently good 3D layouts for a wide range of graphs. Results are presented and compared with those from a conventional approach.
Cite as: Churcher, N. and Creek, A. (2001). Building Virtual Worlds with the Big-Bang Model. In Proc. Australian Symposium on Information Visualisation, (invis.au 2001), Sydney, Australia. CRPIT, 9. Eades, P. and Pattison, T., Eds. ACS. 87-94.
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