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Conceptual Modeling for Virtual Reality
De Troyer, O., Kleinermann, F., Pellens, B. and Bille, W.
This paper explores the opportunities and challenges for
Conceptual Modeling in the domain of Virtual Reality
(VR). VR applications are becoming more feasible due to
better and faster hardware, and due to new technology and
faster network connections they also start to appear on the
Internet. However, the development of such applications
is still a specialized, time-consuming and expensive
process. By introducing a Conceptual Modeling phase
into the development process of VR applications, a
number of the obstacles preventing a quick spread of this
type of applications can be removed. However, existing
Conceptual Modeling techniques are too limited for
modeling a VR application in an appropriate way. The
paper will show how Conceptual Modeling can be done
for VR and how this may make VR more accessible to
non VR-specialists. Furthermore, the paper will explain
how Conceptual Modeling embedded in a semantic
framework can provide the basis for semantically rich VR
application, which may be essential for its success in the
future and its use in the context of the Semantic Web. The
paper will also point to some open research problems. |
Cite as: De Troyer, O., Kleinermann, F., Pellens, B. and Bille, W. (2007). Conceptual Modeling for Virtual Reality. In Proc. Tutorials, posters, panels and industrial contributions at the 26th International Conference on Conceptual Modeling - ER 2007 Auckland, New Zealand. CRPIT, 83. Grundy, J., Hartmann, S., Laender, A. H. F., Maciaszek, L. and Roddick, J. F., Eds. ACS. 3-18. |
(from crpit.com)
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