Conferences in Research and Practice in Information Technology
  

Online Version - Last Updated - 20 Jan 2012

 

 
Home
 

 
Procedures and Resources for Authors

 
Information and Resources for Volume Editors
 

 
Orders and Subscriptions
 

 
Published Articles

 
Upcoming Volumes
 

 
Contact Us
 

 
Useful External Links
 

 
CRPIT Site Search
 
    

Visualisation of Satisfiability using the Logic Engine

Murray, C. and Friedrich, C.

    Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recent work (Merrick & Dwyer 2004, Murray et al. 2004) has applied skeletal animation techniques from inverse kinematics and dynamics to the field of graph interaction. The motivation for this paper is to evaluate the dynamicsbased technique in terms of its ability to simulate the skeletal metaphor, and to evaluate the skeletal metaphor in terms of its usefulness for graph interaction. We conduct a user-based evaluation for this purpose. The results of which confirm the usefulness of both the dynamics-based technique and the skeletal metaphor in aiding the users understanding of a graph.
Cite as: Murray, C. and Friedrich, C. (2005). Visualisation of Satisfiability using the Logic Engine. In Proc. Asia Pacific Symposium on Information Visualisation (APVIS2005), Sydney, Australia. CRPIT, 45. Hong, S.-H., Ed. ACS. 147-152.
pdf (from crpit.com) pdf (local if available) BibTeX EndNote GS
 

 

ACS Logo© Copyright Australian Computer Society Inc. 2001-2014.
Comments should be sent to the webmaster at crpit@scem.uws.edu.au.
This page last updated 16 Nov 2007