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Enhancing Creativity with (Groupware) Toolkits
Greenberg, S.
Effective toolkits not only make it possible for average programmers to develop groupware, but also enhance their creativity. By removing low-level implementation burdens and supplying appropriate building blocks, toolkits give people a 'language' to think about groupware, which in turn allows them to concentrate on creative designs. This is important, for it means that programmers can rapidly generate and test new ideas, replicate and refine ideas presented by others, and create demonstrations for others to try. To illustrate the link between toolkits and creativity, I describe example groupware toolkits we have built and how others have leveraged them in their own work. These include toolkits for: distributed groupware (Roseman and Greenberg 1996), multimedia-based groupware (Boyle 2003; Boyle and Greenberg 2002), single display groupware (Tse and Greenberg 2004; Diaz-Marino et. al., 2004), and collaboration-aware tangible interfaces. I will demonstrate many of the creative systems programmers have built upon them, including applications evolving from initial proof of concepts to fully featured systems, and applications that support purposeful work, play, and artistic expression. |
Cite as: Greenberg, S. (2004). Enhancing Creativity with (Groupware) Toolkits. In Proc. Fifth Australasian User Interface Conference (AUIC2004), Dunedin, New Zealand. CRPIT, 28. Cockburn, A., Ed. ACS. 3. |
(from crpit.com)
(local if available)
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